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Thread: DCS Updates

  1. #1

    DCS Updates

    Many things happened while we were offline. Sharing here in case you’ve missed them:

    Hornet updates:

    We might see some kills on ground targets finally:

    Slew option coming wit the next open beta update:

    Finally some candy for the ones waiting hard for the Tomcat:

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    And also the unveiling of the F-14 RIO's cockpit. A work of art, one has to admit

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    Heatblur is talented. Cockpit looks amazing.

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    It's going to be a good year in my humble opinion... *cough 18, cough 14, cough......16 cough cough*

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    TDC slew option is god-tier.

    F-14 is not god-tier. Can't believe people want to fly that old crap.

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    By the way is there anyone here who decided to pre order it?

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  8. #8
    I also pre-ordered it.

  9. #9
    Quote Originally Posted by Jammer View Post
    F-14 is not god-tier. Can't believe people want to fly that old crap.
    Well it's a very hands-on jet and you may be surprised at what a true joy it is to fly...and dropping '54s on the heads of bad Guys from 80 miles out...well, nothing will beat that.

  10. #10
    Quote Originally Posted by Mower View Post
    and dropping '54s on the heads of bad Guys from 80 miles out...well, nothing will beat that.
    On heavy non-maneuvering targets, yes... but if it's a bandit that turns and defends, you aren't hitting crap from that far away IMO.

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    Why play with an Atari when you can play a PS4. Backseat might interest me, but that's about it.

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    Quote Originally Posted by Demo View Post
    On heavy non-maneuvering targets, yes... but if it's a bandit that turns and defends, you aren't hitting crap from that far away IMO.
    Oh for sure, being that the Turkey was designed as a Fleet Defender Interceptor against incoming bombers carrying anti-ship missiles.

    But, what will the Tomcat Driver be doing next against you whilst you are busy dodging "death from above"?

    Certainly a curious tactical equation...?

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    I personally like the diversity and switching up the aircraft or even a different game to not burn out from the same thing all the time.

    I like the WW2 aircraft and 4th gen stuff and the 14 will be another type of fun (looking forward to multiplayer element of flying and RIO with you guys).
    I also like racing games like assetto corsa and raceroom (redbull and tecnam and I were talking about this)
    I like shooters too, like Squad.

    Anyone wants to break off the norm and have a laugh doing one of these things send me a pm or let me know if you see me on TS

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    DCS: F-16C Block 50 and Other News Image DCS: F-16C Update

    As mentioned in our yearly wrap up, one of our biggest projects for this year is the legendary F-16C Fighting Falcon, also called the Viper. In parallel with the Hornet, we already have a sub-team working on the Viper that includes programmers who have completed their Hornet tasks. Much of their focus is currently on the flight model, Flight Control System (FLCS), cockpit and the external model. Using much of what we learned with the Hornet, progress has been good, and is in no way slowing down Hornet completion.

    As we pour the concrete, we can start to pass along some of our plans. Please remember they are plans, not timeline promises.

    Our Viper will be an F-16C with the Common Configuration Implementation Program (CCIP) upgrade. We feel this to be the most versatile version of the F-16 with capabilities for SEAD, precision attack, close air support, anti-ship, and of course air-to-air. We will be taking great care though to develop a very accurate simulation of the F-16C Block 50 operated by the United States Air Force and Air National Guard circa 2007.

    Core systems of our F-16C include:

    • ⁠F-110-GE-129 turbofan engine
    • ⁠AN/APG-68(V)5 multi-mode radar
    • ⁠AN/ALR-56M Radar Warning Receiver
    • ⁠AN/ALQ-131/184 ECM pods
    • ⁠CCIP (Common Configuration Implementation Program) update
    • ⁠ALE-47 countermeasure system

    This will be a massive project, so we will separate it into two phases: Phase 1 Early Access release and then Phase 2 Product Sustainment.

    Phase 1 Early Access Release:

    • ⁠Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology
    • ⁠Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI)
    • ⁠BDU-33, BDU-50LD/HD, Mk-82LDGP, Mk-82AIR, Mk-84LDGP, BLU-109/B, CBU-87 CEM, and CBU-97 SFW unguided bombs
    • ⁠2.75” rockets LAU-68 and LAU-131
    • ⁠Joint Helmet Mounted Cueing System (JHMCS)
    • ⁠AIM-9L/M/P/X Sidewinder
    • ⁠AIM-120B/C AMRAAM
    • ⁠M61A1 20mm cannon

    Phase 2 Product Sustainment:

    • ⁠Multifunctional Information Distribution System (MIDS)
    • ⁠Link 16 Data Link
    • ⁠AGM-65D/G/H/K Maverick
    • ⁠AGM-88C HARM
    • ⁠AN/ASQ-213 HARM Targeting System (HTS)
    • ⁠Sniper XR Advanced Targeting Pod
    • ⁠GBU-10, GBU-12, GBU-24A/B laser-guided bombs
    • ⁠BRU-57/A Smart Rack
    • ⁠CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM)
    • ⁠GBU-31/A, GBU-32, and GBU-38/B JDAM
    • ⁠AGM-154/A and /B JSOW
    • ⁠AGM-158/A JASSM
    • ⁠Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF
    • ⁠ALE-50 towed decoy

    As this project accelerates, we will be providing updates to keep you abreast of our progress to this much awaited addition to DCS World.

    DCS: C-101 AvioJet by AvioDev Now on Steam
    DCS: C-101 Aviojet will include both the C-101EB and C-101CC models. The C-101EB model is the primary jet trainer and aerobatic display aircraft of the Spanish Air Force, whilst the C-101CC model, with its 7 hard-points and uprated engine, is a versatile light attack aircraft that has seen combat with the Honduras Air Force against drug traffickers. It is also in service with the Jordanian and Chilean air forces. The two models of the C-101 have many similarities that include cockpit layout, core-systems operation, and aerodynamic design. This commonality brings something for everyone to include lead-in jet training, advanced aerobatics, and light attack.
    Features of DCS: C-101 include:
    C-101EB and C-101CC:

    • ⁠Realistic flight model that represents the actual performance and flight mechanics of the aircraft at a professional level and with absolute accuracy
    • ⁠Highly detailed, six-degrees-of-freedom, clickable cockpit
    • ⁠Complete and accurate aircraft systems implementation (electrical, fuel, hydraulic, pressurization, oxygen, radio, navigation)
    • ⁠Complete circuit breaker simulation with correct failed systems behaviors
    • ⁠TARSYN gyro system replicated with exacting detail
    • ⁠Accurate flight director system
    • ⁠Custom air data simulation (airspeed/altimeter behaviors, etc.)
    • ⁠Pitot system icing implemented as well as many other specific features and effects
    • ⁠Multiplayer two-seater controls
    • ⁠Realistic implementation of all systems (radios, navigation, etc.) on both cockpits, including interaction between front and rear seats
    • ⁠Realistic GPU model C-101EB:
    • ⁠Realistic smoke system C-101CC:
    • ⁠Weapons system with air-to-air short-range IR missiles, gun pods, bombs, rockets and Sea Eagle anti-ship missile

    DCS World Open Beta Update
    Please find the complete change log for this week’s Open Beta update here.
    Notable items in the update this week include:

    • ⁠Increased the JTAC laser designation range to 3,000 meters to match real-world equipment.
    • ⁠Battle Damage Assessment (BDA) option is now server-side enforced.
    • ⁠Adjusted Su-33 aircraft carrier takeoff weight.
    • ⁠Corrected network play performance impact when no sound card is present.
    • ⁠Added infantry to Abkhazia and South Ossetia.
    • ⁠Added Cuba to country list.
    • ⁠Kazakhstan MiG-29 skins added.
    • ⁠Several crash circumstances fixed.
    • ⁠M-2000C external model updated and wing vapors added.
    • ⁠Fixes to the AV-8B NA, Christen Eagle II, and MiG-21bis.
    • ⁠Numerous improvements to the C-101.
    • ⁠Hornet improvements including improved unguided weapons accuracy, DUD cue logic, pullup cue and Break X logic, and high drag bombs. An option for Maverick TDC slew that does not require TDC press has been added. Time on Target HUD cue has been fixed.
    • ⁠Spitfire canopy corrected.
    • ⁠Now able to rearm and refuel from all locations at Al Dhafra airbase in the Persian Gulf map.
    • ⁠Several campaigns have fixes and improvements.

    Sincerely, The Eagle Dynamics Team

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  16. #16
    Administrator Blouse's Avatar
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    Doing the happy dance.
    Last edited by Blouse; 02-15-2019 at 11:31 PM.

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  19. #19
    Quote Originally Posted by Mower View Post
    Great news but still need a DC.

  20. #20

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