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Thread: DCS Updates

  1. #141

  2. #142
    While I am super stoked to be flying this, I feel like there should be a lot more HUD symbology removed during dogfight mode. That is based purely on how it was in BMS though...

  3. #143
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    Quote Originally Posted by Shik View Post
    While I am super stoked to be flying this, I feel like there should be a lot more HUD symbology removed during dogfight mode. That is based purely on how it was in BMS though...
    Concur. I thought the same I would also like to DMS right long to turn on and off the HMCS. I'll try that first flight along with cage/uncage decluttering the HUD when landing.. I LOVE, LOVE, LOVE cursor up to top of FCR page to radar range increase, down to bottom to decrease, left/right edges to increase/decrease azimuth.

    Sitting here hitting the update button with no joy.

    **EDIT - Time for bed.

  4. #144
    its 16:00 GMT release.. from what i can gather on the dcs forms.. also no IFF..

  5. #145

  6. #146
    I just wish it was getting SDBs and GBU-49s/54s. They're so nice. But they're going for a 2007 jet so I guess not unfortunately.

  7. #147
    Quote Originally Posted by Demo View Post
    Man, I can’t wait! Sure have missed flying it over the past 12+ months. Won’t be long now! It’s funny, I work on the jet, but I’m all excited like it’s my first date!!

    MSI MPG X570 Gaming Plus MOBO||Ryzen 9 3900X 12 Core, 24 Thread Processor || MSI GTX 1070Ti 8GB GPU OverClocked || 32GB GSKILL DDR4 RAM @3600 || Samsung 1TB SSD || Samsung 250GB SSD || WD Caviar Black 2TB HDD || WD Caviar Black 1TB HDD || Thermaltake ToughPower GF1 850W PS || Thermaltake Tower || Windows 10 Pro 64bit || Thrustmaster Warthog and Cougar sticks, throttles and MFDs || Saitek Rudder Pedals || Trackir 5 ||

  8. #148
    Quote Originally Posted by Demo View Post
    No delay take off right?
    Windows 10 Pro x64 NVIDIA GeForce RTX 2080 Ti, 8700K @ 5.0GHz (Cooled by H150i Pro), 32GB DDR4 @3200, Asus Maximus X, TM Warthog with F-18 stick, TPR Rudder, Oculus Rift S

  9. #149
    DCS 2.5.5.36986 Open Beta


    DCS WORLD BY EAGLE DYNAMICS·THURSDAY, OCTOBER 3, 2019·5 MINUTES




    DCS 2.5.5.36986 Open Beta 2019-10-03

    Added new DCS: F-16C Viper support.

    DCS World


    • Carrier aircraft bouncing when landing at an airfield should now be fixed
    • FLAK 38 no longer using Russian Ammo
    • ME. Corrected some tabs that was not disappearing after unit removing.
    • AI Helicopters. Fixed rolling-off runway in some cases.
    • ME. Fixed error when you сlick on task WW2: Big Formation (or Escort) in some cases.
    • AI Aircraft. Aerobatic task will work even on the end waypoint.
    • ME. Incorrect waypoint switch in the Switch Waypoint task fixed.
    • AI ships. Ship smoke will not be visible before ship activation.
    • ME. Payloads. When editing someone else's mission, the request to save the payload will be only once (not infinite).
    • Fixed process of randomization that causes the incorrect replay of tracks.
    • MP. Triggers. MP client will not ignore the time set for messages by mission design.
    • ME. GUI Error when click on airplane group after type change fixed.
    • Aircraft explodes after landing when started from carrier after rearming fixed.
    • AI helicopter. Corrected the contact model when player take control of AI helicopter landed on the sea-shelf platform. Helicopter will not sink into platform.
    • WMR VR Corrected cross eye effect.
    • GUI Error when use Template with disabled module fixed.
    • AI Tanker has no lights on for refuelling in moonlight night - fixed.
    • Helicopter AI taking off from hold position instead of runway on Kobuleti airfield - fixed.
    • MP. There is a current issue that has been affecting the Hornet, and now the F-14 in multiplayer, users are reporting seeing these aircraft bouncing at times, like many hundreds of feet above and below the surface or carrier deck - fixed.
    • Ground AI. Manpads will not try to shoot through buildings.
    • AI Aircraft detecting optical locks - fixed again.
    • ME. GUI Error when you try to open task Embarking - fixed.
    • MP. Carrier. AI Using carrier Blast deflector not sync'd with clients - fixed.
    • ME. Custom payload is not saved for next session - fixed.
    • ME. GUI Error when click on task Embarking after use Static template - fixed.
    • ME. Bullseye coordinates reversed - fixed.
    • MP. Dedicated Server. Trigger END MISSION has no effect - fixed.

    DCS: F/A-18C

    • Harpoon Options now refresh properly when switching to new station after launching missile.
    • Harpoon POP maneuver implemented now.
    • Updated Russian manual.
    • Fire control application now calculates wind for rockets.
    • Changing laser code for GBU changes code for AGM-65E if carried - fixed.

    DCS: Mi-8MTV2

    • Fixed sequence of rockets firing.

    DCS C-101 by AvioDev

    • DH light will not illuminate now, when triggered, if secondary DC bus is not powered or RAD ALT CB is pulled.
    • Added radio altimeter switch functionality.
    • Added canopy fracturing lever functionality and effects (depressurization, visual effect and sound).
    • C-101CC main altimeter baro setting synchronization in multicrew: the rear cockpit main altimeter uses the forward cockpit altimeter pressure setting.
    • C-101EB VHF radio (ARC-134) multicrew synchronization implemented.
    • Added explosive depressurization to Mission Editor failures.
    • Several fixes regarding canopies functionality both in multicrew and in single player.
    • Corrected radio altimeter name in ES localization (Radioaltímetro <-> CC Radioaltímetro).
    • Added depressurization due to damage of front or rear canopies.
    • Improved fractured canopy model and texture of cockpit view.
    • Cabin will depressurize now when ejecting.
    • Fixed binding to keyboard and HOTAS of ARC-164 UHF radio knobs and switches.
    • Added IFF Reply Test Lamp and IFF Test Light control inputs, which were missing.
    • Fixed Standby Horizon Pitch Reference Adjust binding to keyboard and HOTAS.
    • Added hypoxia (oxygen starvation) effect.
    • Added ARC-164 (C-101EB UHF radio) multicrew synchronization.
    • Cockpit labels are now readable when using low textures option (increased resolution).
    • Fixed binding to keyboard and joystick of ARC-134 (C-101EB VHF radio) knobs and switches.
    • Fixed binding to keyboard and joystick of C-101CC V/TVU-740 radio knobs and switches.
    • Implemented binding to keyboard and joystick of console and instrument lights dimmers.
    • Implemented binding to keyboard and joystick of cabin temperature control.
    • Implemented binding to keyboard and joystick of intercom knobs and dials for C-101EB and C-101CC.

    DCS F-14B by Heatblur Simulations

    • Add bindable toggles for AFCS panel
    • Add bindable toggles for Pilot Display Control Panel (PDCP)
    • Add correct default axis assignments for Thrustmaster TPR pedals
    • Ignore STAB switch in all radar PD modes (always earth stabilized in PD)
    • Fix radar altimeter aural warning remaining on forever when fix is lost while it was on
    • Reduced radar altimeter inaccuracy over water
    • Radar altimeter accuracy now also depends on the depth of water; it is more accurate over shallow water
    • Improved trimmer behavior
    • A/G impact point solution over water jitters less now (this affected rockets the most)
    • Fixed INS confusing spawn position if 2nd ship was too close to the carrier
    • Fixed TTG on dest not working if dest was left of the nose
    • Fixed being unable to detect small RCS aircraft
    • Fix not correctly identifying aircraft carrier when on deck in a tight battlegroup
    • Added CAP-9M/CATM-9 to allowable stores
    • Updated mission fail trigger logic for Quickstart “Watching the Devildog - Laser Guided Bombs”
    • Updated mission fail trigger logic for “Watching the Devildog” SP and Coop versions
    • Further tweaking of pitch moment with flaps
    • Further tweaking of pitch damping
    • Improvements to flight model testing systems

    DCS M-2000C by RAZBAM

    • VTH Radar elevation bar is now visible only in BA2 and BAH modes
    • Fix for MAG unlock, slaved and not
    • Radar TWS heading arrow fixed
    • RDI lock ranges changes for all close combat modes
    • Mag lock triangle resized to match radar square
    • VTB colors changed to match real one
    • RDI contacts detection fix when exiting from close combat modes
    • WSC AG memorize feature fix, now will save PCA/AG setting and will reset hud to NAV
    • Fix for CNM Neutral (PCA) when pressed in close combat modes.
    • RDI in TWS will now have a single bar tracking
    • BA2 re enabled as next to BAH
    • Radar unlock available only via WSC depress
    • TDC position and radar range doesn't reset after unlock or close combat modes exit

    Campaigns
    M-2000C Red Flag Campaign by Baltic Dragon. Mission 7: fixed issue with AI flights not following player.
    Worlds Apart 2026 Campaign by Low Level Heaven. All missions updated with bug fixes and improvements.
    Mi-8 Oilfield: Fixed crash of Mi-26 at start of the 5th mission. Removed AI Yak-40 that collides with Mi-26 in 1th mission.



  10. #150
    Anybody get this to update yet??

    Quote Originally Posted by _TB_ View Post
    DCS 2.5.5.36986 Open Beta


    DCS WORLD BY EAGLE DYNAMICS·THURSDAY, OCTOBER 3, 2019·5 MINUTES




    DCS 2.5.5.36986 Open Beta 2019-10-03

    Added new DCS: F-16C Viper support.

    DCS World


    • Carrier aircraft bouncing when landing at an airfield should now be fixed
    • FLAK 38 no longer using Russian Ammo
    • ME. Corrected some tabs that was not disappearing after unit removing.
    • AI Helicopters. Fixed rolling-off runway in some cases.
    • ME. Fixed error when you сlick on task WW2: Big Formation (or Escort) in some cases.
    • AI Aircraft. Aerobatic task will work even on the end waypoint.
    • ME. Incorrect waypoint switch in the Switch Waypoint task fixed.
    • AI ships. Ship smoke will not be visible before ship activation.
    • ME. Payloads. When editing someone else's mission, the request to save the payload will be only once (not infinite).
    • Fixed process of randomization that causes the incorrect replay of tracks.
    • MP. Triggers. MP client will not ignore the time set for messages by mission design.
    • ME. GUI Error when click on airplane group after type change fixed.
    • Aircraft explodes after landing when started from carrier after rearming fixed.
    • AI helicopter. Corrected the contact model when player take control of AI helicopter landed on the sea-shelf platform. Helicopter will not sink into platform.
    • WMR VR Corrected cross eye effect.
    • GUI Error when use Template with disabled module fixed.
    • AI Tanker has no lights on for refuelling in moonlight night - fixed.
    • Helicopter AI taking off from hold position instead of runway on Kobuleti airfield - fixed.
    • MP. There is a current issue that has been affecting the Hornet, and now the F-14 in multiplayer, users are reporting seeing these aircraft bouncing at times, like many hundreds of feet above and below the surface or carrier deck - fixed.
    • Ground AI. Manpads will not try to shoot through buildings.
    • AI Aircraft detecting optical locks - fixed again.
    • ME. GUI Error when you try to open task Embarking - fixed.
    • MP. Carrier. AI Using carrier Blast deflector not sync'd with clients - fixed.
    • ME. Custom payload is not saved for next session - fixed.
    • ME. GUI Error when click on task Embarking after use Static template - fixed.
    • ME. Bullseye coordinates reversed - fixed.
    • MP. Dedicated Server. Trigger END MISSION has no effect - fixed.

    DCS: F/A-18C

    • Harpoon Options now refresh properly when switching to new station after launching missile.
    • Harpoon POP maneuver implemented now.
    • Updated Russian manual.
    • Fire control application now calculates wind for rockets.
    • Changing laser code for GBU changes code for AGM-65E if carried - fixed.

    DCS: Mi-8MTV2

    • Fixed sequence of rockets firing.

    DCS C-101 by AvioDev

    • DH light will not illuminate now, when triggered, if secondary DC bus is not powered or RAD ALT CB is pulled.
    • Added radio altimeter switch functionality.
    • Added canopy fracturing lever functionality and effects (depressurization, visual effect and sound).
    • C-101CC main altimeter baro setting synchronization in multicrew: the rear cockpit main altimeter uses the forward cockpit altimeter pressure setting.
    • C-101EB VHF radio (ARC-134) multicrew synchronization implemented.
    • Added explosive depressurization to Mission Editor failures.
    • Several fixes regarding canopies functionality both in multicrew and in single player.
    • Corrected radio altimeter name in ES localization (Radioaltímetro <-> CC Radioaltímetro).
    • Added depressurization due to damage of front or rear canopies.
    • Improved fractured canopy model and texture of cockpit view.
    • Cabin will depressurize now when ejecting.
    • Fixed binding to keyboard and HOTAS of ARC-164 UHF radio knobs and switches.
    • Added IFF Reply Test Lamp and IFF Test Light control inputs, which were missing.
    • Fixed Standby Horizon Pitch Reference Adjust binding to keyboard and HOTAS.
    • Added hypoxia (oxygen starvation) effect.
    • Added ARC-164 (C-101EB UHF radio) multicrew synchronization.
    • Cockpit labels are now readable when using low textures option (increased resolution).
    • Fixed binding to keyboard and joystick of ARC-134 (C-101EB VHF radio) knobs and switches.
    • Fixed binding to keyboard and joystick of C-101CC V/TVU-740 radio knobs and switches.
    • Implemented binding to keyboard and joystick of console and instrument lights dimmers.
    • Implemented binding to keyboard and joystick of cabin temperature control.
    • Implemented binding to keyboard and joystick of intercom knobs and dials for C-101EB and C-101CC.

    DCS F-14B by Heatblur Simulations

    • Add bindable toggles for AFCS panel
    • Add bindable toggles for Pilot Display Control Panel (PDCP)
    • Add correct default axis assignments for Thrustmaster TPR pedals
    • Ignore STAB switch in all radar PD modes (always earth stabilized in PD)
    • Fix radar altimeter aural warning remaining on forever when fix is lost while it was on
    • Reduced radar altimeter inaccuracy over water
    • Radar altimeter accuracy now also depends on the depth of water; it is more accurate over shallow water
    • Improved trimmer behavior
    • A/G impact point solution over water jitters less now (this affected rockets the most)
    • Fixed INS confusing spawn position if 2nd ship was too close to the carrier
    • Fixed TTG on dest not working if dest was left of the nose
    • Fixed being unable to detect small RCS aircraft
    • Fix not correctly identifying aircraft carrier when on deck in a tight battlegroup
    • Added CAP-9M/CATM-9 to allowable stores
    • Updated mission fail trigger logic for Quickstart “Watching the Devildog - Laser Guided Bombs”
    • Updated mission fail trigger logic for “Watching the Devildog” SP and Coop versions
    • Further tweaking of pitch moment with flaps
    • Further tweaking of pitch damping
    • Improvements to flight model testing systems

    DCS M-2000C by RAZBAM

    • VTH Radar elevation bar is now visible only in BA2 and BAH modes
    • Fix for MAG unlock, slaved and not
    • Radar TWS heading arrow fixed
    • RDI lock ranges changes for all close combat modes
    • Mag lock triangle resized to match radar square
    • VTB colors changed to match real one
    • RDI contacts detection fix when exiting from close combat modes
    • WSC AG memorize feature fix, now will save PCA/AG setting and will reset hud to NAV
    • Fix for CNM Neutral (PCA) when pressed in close combat modes.
    • RDI in TWS will now have a single bar tracking
    • BA2 re enabled as next to BAH
    • Radar unlock available only via WSC depress
    • TDC position and radar range doesn't reset after unlock or close combat modes exit

    Campaigns
    M-2000C Red Flag Campaign by Baltic Dragon. Mission 7: fixed issue with AI flights not following player.
    Worlds Apart 2026 Campaign by Low Level Heaven. All missions updated with bug fixes and improvements.
    Mi-8 Oilfield: Fixed crash of Mi-26 at start of the 5th mission. Removed AI Yak-40 that collides with Mi-26 in 1th mission.


    Windows 10 Pro x64 NVIDIA GeForce RTX 2080 Ti, 8700K @ 5.0GHz (Cooled by H150i Pro), 32GB DDR4 @3200, Asus Maximus X, TM Warthog with F-18 stick, TPR Rudder, Oculus Rift S

  11. #151
    It's out, downloading right now.

  12. #152
    Same.

    MSI MPG X570 Gaming Plus MOBO||Ryzen 9 3900X 12 Core, 24 Thread Processor || MSI GTX 1070Ti 8GB GPU OverClocked || 32GB GSKILL DDR4 RAM @3600 || Samsung 1TB SSD || Samsung 250GB SSD || WD Caviar Black 2TB HDD || WD Caviar Black 1TB HDD || Thermaltake ToughPower GF1 850W PS || Thermaltake Tower || Windows 10 Pro 64bit || Thrustmaster Warthog and Cougar sticks, throttles and MFDs || Saitek Rudder Pedals || Trackir 5 ||

  13. #153
    i dont see the aircraft on the list ? i mean in game

  14. #154
    Quote Originally Posted by Puki View Post
    i dont see the aircraft on the list ? i mean in game
    Go to module manager then you should have a pop up with option to install.

  15. #155
    Quote Originally Posted by Banko View Post
    Go to module manager then you should have a pop up with option to install.
    No go for me, too,
    Refreshing but nothing changes
    On DCS page F-16 is still still in preorder
    Maybe they release later here to avoid traffic download?

  16. #156
    Let me know if it works for anyone that can try it. I can't fly until after work/this evening.

    Give your first impressions please

  17. #157
    I can't wait for the bubble canopy in VR. I am so close to just leaving work early.

  18. #158
    Had to update the DCS Updater and run DCS from Start menu to get the Updater working.
    https://www.digitalcombatsimulator.c...pport/faq/987/

    Now it's downloading update and torrenting so hopefully I'll get my Viper :-)

  19. #159
    I flew it at lunch and the VR cockpit experience is as good as the Hornet. Once I got all the axis setup I went through the start up training and then took it out for a spin. Came back to the airport and landed successfully. The good news for all the you Viper drivers is it feels NOTHING like the hornet. I say some will like and some will bitch, but overall all it's pretty good!

    Nitro out!
    Windows 10 Pro x64 NVIDIA GeForce RTX 2080 Ti, 8700K @ 5.0GHz (Cooled by H150i Pro), 32GB DDR4 @3200, Asus Maximus X, TM Warthog with F-18 stick, TPR Rudder, Oculus Rift S

  20. #160
    yup i had to manually ask it to update..now dl 600 mb

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